The party leaves the temple and reunites with the party that was guarding the entrance. After explaining the situation with the baby the party leave and continue to head down the road towards the capital.
It’s not long til they spot a giant bird of prey circling above them in the air, it then approaches them with speed. The party allow the giant owl to land, which transforms into Vonda Starag. Vonda Starag shows concern that John Shepherd is missing and a new member has joined. After questioning Narris she explains that the party has to be more careful in the future and that only together will they be successful in stopping Ozymadias and the other evils that are to come.
She then held out a seed that sprouted into a vine that went to each party member. These vines touched each person’s heads and showed them a vision of the past. They saw Balador Reinnman (Tall, strong, imposing man, with shoulder length blonde hair and pink pupils), Vonda Starag (a beautiful women with long black hair and bright green eyes wearing a black owl feather cloak), Zacharias Leonhardt, a dwarf with a shaven head with 2 hand axes and a man with a bag of books on his back. Different members of the party notice different things in this old group of heroes. The heroes are staring towards a black tower castle, Vonda’s voice informs the party that this place was called Shelly’s Fort.
She shows the party how an evil had taken over their land with the use of white orbs. The orb holders would exchange life for power and with that power inflict pain on the land. The heroes tracked down each orb carrier by decoding coded messages, the party’s wizard Olatrix was the man who cracked the code. After finding and interrogating the orb carriers one by one the final one (older then the rest and half her body decayed from the orb) freely revealed that it was Lord Ozymadias who was behind it all.
Lord Ozymandias reigned from Shelly’s Fort and was generally liked by the townsfolk. They had no reason to be suspicious of him until they found the truth. Inside the fort the heroes found devices, contraptions and monstrosities that were too grim to show. They finally confronted Lord Ozymandias (a pale tall man with long black hair, dark brown eyes and a pointy nose), they defeated him, but not without losses of their own. Olatrix and the dwarf died in the battle. Balador then destroyed all evidence of Ozymandias existing, ending his blood line. He then placed his warhammer in Balador’s Castle and never wielded it again. The orbs were placed into hiding and were not supposed to be uncovered.
Vonda explains to the party that who ever this copy cat of Lord Ozymandias is he seems to be doing the same as the previous and the party must hunt down and stop the orb carriers. She gives Garridan Crowley some coded papers left by Olatrix and goes to talk with Corran Cousland alone. She warns Corran that Frank Carlson is wearing the symbol of Ozymandias and not to be trusted. She then gives him a seed in an envelope, she explains that this seed if planted will form a bond with a plant in Balador’s Castle allowing them to teleport between places. It is single use but when planted with last X amount of time.
Garridan glances over the coded papers and quickly works out one of the words that is mentioned often in his previous coded papers ‘SilverBell’. Most of the party know the town of Silverbell as the last large town before the capital. That the town gets its name from its silver mines and large church. The town is run by the Lansay family who are extremely proud of their fortune and have built the town to show this. The town has a large church, concert hall, taverns, etc. The town is a week and halfs travel away, southwest down the main road for around a week then to turn north when you reach the famous inn The Rich Man’s Fortune.
The Rich Man’s Fortune
The party comes across the inn and it seems to have been burnt to the ground. The exterior walls remain but not much else. Ivellious the Wanderer and Pete Farrier manage to find well hidden tracks around the inn of what appears to be Hobgoblins. Inside the inn Franks finds that the inn was burnt from the outside, that touches were thrown onto the roof. Norris and Corran find a skellington in the kitchen, they are then approached by a ghost of a naked female covered in horrendous burns from head to toe. The ghosts asks them if they are the help sent from Silverbell, when they said no the ghost asks for help and to get revenge on those who abandoned them before disappearing.
The Road to Silverbell
The road to the north is dusty and bare with little cover around, apart from occasional hills and rocks. On the first day they come across a destroyed Wagon. The wagon has been stripped bare and Ivellious manages to find tracks again that have been hidden. During the night the party keep watch and don’t light fires.
The Second day the party comes across a small destroyed church/chapel. Inside they find small amounts of blood and outside they find a banner with a red fist clenching a heart trampled into the dirt.
The third day they are ambushed by a small group of Hobgoblins (1 captain and 3 soldiers). After fighting them off the party head quickly towards Silverbell, in the distance behind them they see smoke, Norris wonders if this is the church they encountered from the day before.
Surrounding the walls of Silverbell litter fresh graves with small stones placed over each. Occasionally in the middle of each grave yard stands a military looking banner (a large silver bell). The walls of Silverbell look damaged from a recent attack. After knocking at the gate the party is let in…
Inside the town seems full of life, with people smiling, laughing, talking and joy filling the air. The guard at the gate welcomes the party to the city of Silverbell. Answers some questions, gives them a map and sends them on to the Harpy’s Head (an inn commonly used by tourists). As the party walk through the streets they see posers for the ‘wonderful, amazing Esméralda’ what appears to be a beautiful women playing a violin. Once the party arrived in the Harpy’s Head they met a familiar ‘acquaintance’…
The only sane man in Silverbell
Phillipe Descartes jumps up from his table where he was playing cards and gathers the party at his table. Although some are wary to join him at first, but after he gives Frank the 3 Platinum pieces he stole before he convinces them to join. While acting happy, friendly and dealing out cards his tone of voice changes as he explains he needs help. He explains that in the corner of the room sits a Goliath, one of 2 brother bodyguards of Esmeralda. If the party agree to assist him escaping the inn he will tell the party what’s going on in the town.
A waiter approached the table offering the party drinks and Norris asks if he could pour a drink on the Goliath. The waiter becomes very agitated at this request and is about to shout and warn the Goliath when he is ‘stealthily’ knocked out and put under the table by Pete.
After some convincing the party agree to help him. He explains that where ever Esmeralda goes people become deluded and happy, Phillipe has been following her for a few months as the people in the towns she visits become very easy punters. But she must of found him out and sent her body guard on him, he looks generally worried and explains that these body guards are not like your normal goons and to be careful of them. He continues to explain that the towns she takes over slowly fall into destruction from the outside.
Norris has the idea of creating an Invisible servant to help distract, but it would take him 10 minutes to do. So he goes to the bathroom to begin his ritual. After 4 minutes the Goliath becomes suspicious and is about to confront the table when Pete intervenes and challenges him to an arm wrestling contest. He accepts only after being intimidated by Pete and quickly defeats him. During this time Phillipe has vanished. Angry that he lost his target the Goliath leaves, the way he moves is much quicker and more graceful than what you would expect an 8ft broad man to move. On the table is 7 tickets to Esmeralda’s show that evening at 8pm and several members of the party feel their pockets are lighter…
- Corran – Lost 350g
- Frank – Lost 10pp
- Pete – His Guild pass + tools for colouring/creating
- Ivellious – The Key to Zachias house
The party decides to scope out the concert hall. After going in the front entrance they find another Goliath standing in the foyer. The party then head to a side entrance where Frank disguises himself as the goliath in the bar. The guards allow him entrance through the side door without a problem, Frank then headed to back stage where he see’s Esmeralda’s room. As he approaches to listen in the door swings open. “Paavu! Where have you been come and join me”. Once Frank joins her in her room she quickly reveals she knows it’s Frank by calling him ‘Frankie Darling’. The first thing Frank notices is the beauty of Esmeralda and the smoothness of her words, he quickly falls under her charm.
She explains that he is the chosen one of Ozymandias and he has unlimited power at his fingertips if he takes up the orb for himself, she shows him her orb floating around her and with a click of her fingers it vanishes. Frank agrees to do this and she sends him on his way. Outside the concert hall Frank meets with the party and takes them back to the wagon where the orb is, after thinking for a while he explains to the party what Esmeralda told him. The party then starts to come up with a plan on how to deal with an evil bard, her Goliath bodyguards and a possibly traitorous rogue.